My first 30 days as an animator - Day 24

It’s been quite an interesting day at work today. I figured out two workarounds for problems I’ve been struggling with. The one being the ability to apply an action from an animation clip without the need of using the animation mixer and then plotting (baking) the animation into the timeline. The second being the enabling of ghosting to track the animation path of an object (quite a few hoops to jump through to get this working). I’ve also had one of my 230-frame shots taken apart and put back together by the director and animation lead. They looked at the blocking in the edit suite and realized things didn’t flow well together so lots of changes have been made. This is awesome for it just improves the overall quality of the movie. So to those animation students out there reading this, IT WILL HAPPEN and DON’T DESPAIR. You are still being paid to animate... what can be better than that? Happy
So I’ll be moving house tomorrow. I’m sharing it with one of my fellow animators and her boyfriend. Quite looking forward to not having to smell cigarette smoke at 3 in the morning. Woop woop!

My first 30 days as an animator - Day 23

I’m slowly but surely breaking the will of the rigs and making them do what I want them to do. XSI is still hardass but it will also be broken. For now I’m figuring out workarounds for all the issues it has... it’s pretty much female that’s for sure. Very whiny and bitchy. Helped a friend tonight record video reference for a shot she’s working on. Lots of laughs for she’s nervous but I can see her confidence improving as she gets used to the idea of a camera recording her every move. That’s it for now, I need sleep.

My first 30 days as an animator - Day 22

Work’s been sort of productive. Been battling XSI to give me what I want. Cycles in the animation mixer doesn’t behave as stably as in Maya. Now I got to plot those on the timeline once I’m sure the cycles are acting as needed. Managed to get one of my shots up for blocking approval but it’s still not fast enough to get my quota of 2 seconds per day. Sad
In other news, AM starts today. I’m sure there are many students happy to be back. Good luck guys. Happy animating! Happy

My first 30 days as an animator - Day 21

Didn’t touch anything 3D related today. Went down to Simons Town’s Long Beach and watch a buddy of mine taking part in a kayaking race. Afterwards we drove down to Boulder’s Beach to look at the penguins there (I’ll upload the photos sometime soon). Left there to a picnic spot a few kilometers down the road and had some lunch. On our way back late the afternoon we stopped at the Spur in Fish Hoek for a burger and milkshakes. The weather was sunny, no clouds and I did’t get sunburnt!! Woohoo!!! Happy

My first 30 days as an animator - Day 20

I spent the morning at work, trying to catch up on some blocking seeing as all the troubles from yesterday with the camera costed me some precious time. A few fellow animators was also in so the mood at work was very light... enjoyable and quiet. In the late afternoon I drove up to go visit some friends of mine I haven’t seen in 9 years. Was great seeing them, they got married and had a kid since I last seen them. Life stands still for nobody.

My first 30 days as an animator - Day 19

Ran into a spot of trouble today. Managed to overwrite the official stereo camera (that everyone at the studio references to in their scenes) by using the option in XSI where you right-click on a local model in the explorer and select “Convert to reference”. I was under the impression it would allow me to select a model to reference to and replace the local one with. So instead it took my local camera, the one that was offset from 0,0,0 by a lot and saved that camera over the one on the network I specified I wanted to reference in, and referenced that camera back in. It didn’t even bother to ask me if I’m sure I want to overwrite the file... it just did it. So, anybody working at Autodesk on SoftImage... GET YOUR FUCKING ACT TOGETHER AND FIX THIS HUGE FLAW!!!!! Luckily we have backups so the original camera got restored. Have I mentioned how much XSI sucks?

On the other hand I went to see Toy Story 3 with a friend of mine. Wow. There’s no other word to describe it better. Back in 1995 Toy Story set the standard for animation. With Toy Story 3 in 2010 they set the standard again. It was mindblowingly amazing.

My first 30 days as an animator - Day 18

Gotten the details for the middle part of the new sequence worked out. Our team lead will divide up the shots soon. I started working on blocking in my first shot. You get to animate all the characters in your shot which is quite challenging seeing as we work on a 2-second-a-day of approved animation. This means I’ll have to skip out on the small details that won’t enhance the storytelling by much. But you should still add in the stuff like overshoots, settles, follow through, anticipation. Decided to work late seeing as Thursdays are the official work-late night where the director and other people in charge stays late to catch up on work. At 7PM they ordered us a pizza and we all circled around the boxes of pizza like vultures. Happy

My first 30 days as an animator - Day 17

Been quite a hectic day today. Gotten new shots assigned from another sequence. Gotten 5 shots so far but it’s only for the first thirds of the sequence. The middle part is being reworked and that will affect the numbering of it’s relevant shots and the last part following it. Busy brainstorming out the small details and doing thumbnails. We’re put together in a team of 6 animators. This will be fun.

My first 30 days as an animator - Day 16

Toy Story 3 had the biggest opening weekend for any Pixar movie ever, a cool US$109 million. That’s got to say something. Looking forward to go and see it. I’ll be checking with the people at work tomorrow if we will go see it as a studio this coming Friday. If not then I’m sure we can organize pretty much everyone to go.
Work was awesome as always. My shot is pretty much done in the AnimA phase. I have submitted it for review. They realized that the shots (mine and the one before) didn’t flow well together and they’re busy reworking the shots to make the sequence work better. They will also chop off the first couple of frames but liked what I did so they want to keep it. Happy Glad to hear my first shot I animated for them made the cut. But, if it happened that they had to drop the shot to improve the flow of the overall scene, then so be it. I would just be glad that they realized it and want to make the best movie possible. This is one great thing I learned from my mentors at AM. So I should have a verdict by tomorrow morning if the shot’s ready for polishing. We also have to work on our next sequence tomorrow and as a team discuss the shots, distribute them evenly and roughly thumbnail things out. I have an idea of how to improve one of the shots and will mention it tomorrow to the director and animation lead + animation director. I’m sure they will like it and go for it.

My first 30 days as an animator - Day 15

Been struggling with my internet connection. Was unable to post blog postings because of that but luckily this awesome app of mine saves the entries and uploads them when it has a proper connection.
Work’s been good. Been working on my shot mostly. It’s in the AnimA phase (blocking plus for the AM readers out there). The timing’s a bit slow so everything feels floaty. But first I want to get my poses working before I worry too much about timing. The set I have to work in is also cramped so every pixel counts. That also makes it hard to cheat some shots because the movie is also done in stereo so heavy intersections could be spotted at a certain angle but luckily we have a dedicated guy doing the stereo camera setup and checking so he should pick it up and let me know.

My first 30 days as an animator - Day 14

Well, with it being a Sunday I didn’t do much animation wise. One needs a balanced lifestyle or you WILL burn out. I was invited over to friends of mine for lunch and just to chillax. Had a great time and felt ready to face the coming week. Happy

My first 30 days as an animator - Day 13

Had to go in to work today to help plan out my current shot. I got a lot of things happening in a confined space and needed to work out the paths everything takes to prevent them from colliding with one another. This just goes to show how important planning is. Even if you have to do thumbnails of every couple of frames and label each object to help keep track, then so be it. But, I got through it all and hopefully I can show it Monday during the daillies to get feedback from everyone else.

My first 30 days as an animator - Day 12

This is it! Toy Story 3 is out today! It’s a definite must go see. Rumor has it that we will go watch it as a studio next week Friday so I’m not going to spoil my appetite. Happy In other animation related news I got my shot’s blocking approved, the stereo guy setup his camera and I got the go ahead for the next part which is adding in-betweens and splining. Plan on going in to work tomorrow to catch up a bit for I’m a bit behind with my struggles with getting the scene set up for the first time. And also what controls to animate for the camera.
We’ve also been briefed about the next scene, the one we would have originally done. Lots of action scenes, not much acting. Nice!

My first 30 days as an animator - Day 11

First things first... the dailies. Some people dread it, I’m looking forward to it. Maybe because I have nothing to show yet. But this coming Monday onwards I will be showing. Why? Because I got my first shot assigned today. Happy One of my fellow AM students already sketched out some planning thumbnails of what he foresee should happen in the shot and it’s such cool planning that he offered for me to make use of it. So I spent some part of today figuring out ways to improve the responsiveness of SI. Through a combination of display layers, custom surface approximations and custom display options that lighten the load while navigating the viewport I managed to get it so-so. When I lay out a frame I just do a rough layout with all models on, turn off the taxing ones after that to fine-tune the scene and then turn them back on to check my work from all angles.
Halfway through this I realized I haven’t planned properly for things like IK/FK and found I had to switch stuff I had in FK, back to IK so lesson learned, add useful tips like that to your planning thumbnails. After work I also finally joined the guys in a few rounds of Call Of Duty 4 on the network. It’s my first time playing it so I definitely died a lot (probably the most of everyone) but I also got a few good kills in. They sat up and took notice of this new player... BoulderFoot that joined them. So all-in-all a good productive day. Tomorrow I’ll be putting the hammer down and really try and steamroll through my blocking ASAP. Now, off to bed.

My first 30 days as an animator - Day 10

Well, today’s a public holiday, so not much to report. I spent a few hours at the studio watching my final AnimationMentor lectures. Also, did I mention we have snow on Table Mountain? Needless to say it’s slightly colder than what we are used to for Cape Town.

My first 30 days as an animator - Day 9

Spent most of today boringly clicking through XSI. I’m pretty much proficient with bypassing the flaws I need to avoid, and I can even do it with one hand tied behind my back. The rigs are getting better as we report the issues. Layout guys finished with the shots today, but the two soon-to-be-newly-assigned team members are still not done with their current shots. Let’s hope by Thursday I will have something to report.

My first 30 days as an animator - Day 8

Didn’t get my first shot to work on today. We’re still waiting for two of the other animators to finish their shots because they will be joining and leading our team. Also found a few more minor bugs with the rigs so it’s all good. Sat in on the dailies and a few more shots got shoved over to the final status.
As for AnimationMentor.com, it still feels unreal that I’m finished. Just found out that Wednesday is a public holiday here so I won’t be able to attend my final Live Q&A. Sad

My first 30 days as an animator - Day 7

I’ve spent most of today finishing off my assignment. This is as good as it will get without me going insane. There’s still a ton of stuff I want to work on but after 18 months the mind doesn’t want to co-operate anymore. And seeing as it is in control of the hands and so on, I fear there might be a revolt or maybe even a coup d’état. Looking forward to the upcoming week. I should be getting my first shot to work on tomorrow.

My first 30 days as an animator - Day 6

Seeing as I’m not at work today, I really don’t have much to say. I’ve spent most of today working on refining my final shots for my demo reel to be submitted to Animationmentor.com as my final assignment. Have to create a DVD Cover Sleeve and label that can go on the DVD Disc with my name and contact details, just in case the DVD and the DVD’s box get separated. I shall upload the final stuff tomorrow.
On a sports-related note, seems like the French didn’t bring their best team to play the Bokke so they got the hiding they deserved. Happy

My first 30 days as an animator - Day 5

So my first week is over. It’s been quite an interesting one too. Learned a lot, and I’m still learning but I feel comfortable at work. Still swearing at XSI for being such a stupid program. The DopeSheet is really not cool. And the random moving of keys in the time line when I select keys on another frame and move them is pissing me and some of the other guys off. Oh well, at least it’s not just us new XSI users that’s having these issues.
We had to watch the soccer match against Mexico today. I was just bored out of my skull and pretended to show interest at the game while I was surfing the net looking at the trailer for Mortal Kombat Rebirth. Looking forward to that and the new movie from Disney called Tangled. We were also given this bag with a few items in it:
Triggerfish_Vuvuzela
With it was a piece of laminated paper with the following written on it:
Mints - To have a fresh outlook.
Rubber Bands - To remind you to have a resilience and “spring back”.
Sparklers - For those days when you feel everyone needs a bit of spark.
Eraser - To remind you that we all make mistakes. It’s OK, we learn from our errors.
Tea Bag - To remind you to take the time to relax daily and go over the list of blessings.
Vitathion - For body and mind energy booster.
Mini Vuvuzela - To make some noise when you have a bright idea.

All in all things have been good this week. Worked on another flying cycle for another character and looking forward to getting my first scene to work on next week. Happy

My first 30 days as an animator - Day 4

Another day’s gone by, man does time fly. In order for us to watch the opening ceremony and first match of the soccer world cup, we had to either work the hours in extra tonight, or start work earlier than usual tomorrow. I decided to stay later tonight and get used to some other XSI tools I would need for my first shot. Even though I have no interest whatsoever in soccer (I reckon it’s a sport for woosies) I will still join in the watching of the game tomorrow for I see it as a team-building exercise. Plus there will be food and whatever I will take in to drink.
Got my first glimpse today at the final quality renders and I’m simply blown away. The lighting and rendering guys are putting in some serious efforts and this will be one awesome-looking movie. Also joined the guys for the dailies today in the screening room and a few shots got final approval. It’s a great buzz when a shot gets final approval and one can hear the animator give a sigh of relief. Happy
I’ve been through most of the script now and I also got to watch some of the videos that was recorded of the different artists recording the new voice tracks. There’s some great references for facial performance there and it’s quite hilarious to see what happens between takes.
I know I said I will take photos today but yet again, the day was over before I realized it. I’m considering setting a reminder on my phone to do so. Until tomorrow then. Laugh

My first 30 days as an animator - Day 3

Today I felt a bit more at ease going in to work. I’m starting to get the hang of using SoftImage with it’s keyboard shortcuts, but I’m still frustrated at some stuff that I know how to do in Maya, but have to fumble around SoftImage to get it to work. To top it all off, SoftImage has this nasty habit of crashing and not even saving an emergency copy of my scene like Maya does. Using Winblows is also not helping. I’ve learned to Ctrl+S once I made a few changes that I like to a scene.
With this project they have a requirement of 2 seconds of approved animation per day. It’s a bit tough but I’m sure I will manage. I might be slow initially but I’m sure I will pick up the pace as I get used to the workflow. Today we were asked to create a few cycles for some of the characters. Even though I have only created one I have learned some of the other tools in SoftImage like the Animation Mixer, Synoptic viewer, Animation Layers and the Graph Editor equivalent of SoftImage. Still got to figure out how to get the curves in stepped mode. There didn’t seem to be an obvious shortcut button for that. As I found issues with the rig I logged them with the rigging guys and within a matter of half an hour that rig was fixed and I could update my referenced character. Hats off to Sandy and his team.
To those that asked: I will be taking photos once everyone is used to me. I don’t want to make any sudden movements or have the sounds of the shutter scare them off. Crikey! Now just imagine I said this last bit with a Steve Irwin accent. Happy

My first 30 days as an animator - Day 2

Arrived at work at about 07h50. Decided to go in a little bit later seeing as it’s not my first day anymore. Got greeted by everyone and I can get used to this. It’s so awesome to get to work where everyone is happy to be there. First order of the day is to grab a cup coffee to get the engine started.
I spent most of the day arm-wrestling XSI and the rigs for the characters. One thing I forgot to mention yesterday was the URL of the movie’s website in case any of you are interested so here it is. I got informed today that I will get my first shot to work on this coming Friday or next week Monday. I also got a brief description of what it will be about so now I know what to focus on. I’m pretty confident that by Friday (or Monday) I will be a bit more at ease with XSI. I hope they cannot smell my fear. Winking I have been having a hard time with getting the characters to do certain things and it seems like it’s was normal for the other guys too so I’m feeling more at ease about that.

My first 30 days as an animator - Day 1

I decided to blog about my first 30 days of my animation career. Due to the NDA I signed I cannot give detailed information about the movie.

So I got to work at 07h45 this morning, waited for the rest of the people to arrive. The first thing I noticed was that everyone there seemed happy and got a lot of smiles from these soon-to-be-not-strangers. The studio is located on a farm in the middle of Cape Town. It’s a beautiful setup and so serene. The first person I met was Mike, my animation director. Was just an informal chat. Just after 8 the director held a quick studio meeting. Very relaxed and informal. He discussed the goals for the week.
After that us animators moved up to the screening room for the dailies. Obviously I hid in the back and just watched in awe the other animators’ work being projected on the white canvas while they get their feedback. It is pretty much like we were told at AM it would be. The shot comes up, it gets played through a couple of times at normal speed. The director gives his feedback, and the other animators even chip in their 2 cents. Some shots gets stepped through frame-by-frame. Some funnies even came up like on of the characters spinning out of control towards off-screen (or so we though initially) until we got informed that it’s a temporary placeholder for the character that needs to flail around helplessly after being kicked.
After dailies I got assigned my desk, with a computer (lovely Core i7 3 GHz with 12 Gigs of RAM, a GeForce GTS250 display card and a dual 22” LCD screen setup). The IT guy came around and setup all the network mappings and installed SoftImage XSI 2011 with all the scripts and workgroups I need. They showed me where the models are located and reference videos and images and told me to play around with it and familiarize myself with it as much as possible. Since I’m from a Maya background, this is crucial for me to get the hang of XSI. I’m used to doing stuff in a certain with wait Maya and it’s going to take some getting used to XSI, even though I can setup the shortcut keys the same as Maya.
At 13h00 we all got a cooked meal for lunch which I thought was awesome. One of the guys celebrated his birthday so after lunch we also got some cake. Happy I slowly started to get to know some of the other people working there as we mingled during lunch. Lots of laughter as the people poked fun at the birthday boy and sang him an inaudible happy birthday song, of which he joined in and sung the loudest inaudibly.
Back to the computer to wrestle on with XSI after lunch and by 17h30 the big guns were brought out. No, I’m being serious, the COD4 LAN game starts then. Even though I never played it I sure wouldn’t mind joining in some day and become the target the other guys can practice on. But for now, I have to get back home to try and work on my AM assignments.